

This is it, Tiberium Wars(Kane Edition). Tiberium Wars returns the Command & Conquer series to its roots in the Tiberium story arc of the franchise, once again featuring the factions of the Global Defense Initiative and the Brotherhood of Nod, and also introducing a new extraterrestrial faction known as the Scrin.
Below are the factions that are introduced in the game:
Global Defense Initiative(GDI)
In my opinion, the GDI forces have the strength and power and not based on their number in attacking their enemies. They have the quality and not depends mainly on their quantity. However, their available units are quite limited. Their Ion Cannon is the best in enemy-base-massive-devastation. Just one attack of its superweapon can wipe out the enemy from the surface of the earth. The GDI's mammoth tank is also a mighty one. The Dreadganouth is even tougher as it can be restored to half-life after being destroyed.The Brotherhood of Nod

The Brotherhood of Nod is a mysterious and highly militant Abrahamic society of allegedly ancient origins. The globalized brotherhood is led by a mysterious man who is known only as Kane, and its influence in the world at the advent of the events in which Command & Conquer 3: Tiberium Wars takes place reached nothing short of the status of an unconventional superpower. Their units are more cruel than the GDI's and a little quicker in production. Their superweapon weapon is the nuclear missile, which replaces the cluster and chemical missiles deployed during Command & Conquer: Tiberian Sun.
Scrin
The third faction featured in Tiberium Wars is an extraterrestrial force known only as the Scrin, who have come to harvest all of the Earth's Tiberium deposits. Its units are a little bit stronger than the other factions whereby its has an additional shield which protects it from enemy attacks, thus lenghthening its life span. In this way, their units are almost unstoppable if sent in large numbers.


Spot the differences between these two games?
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